Asch (
oncedriven) wrote in
starwardbestrewn2022-10-28 05:02 am
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the sky and the setting summer sun's harmony
You breathe. Today is -
(ten, twelve, fourteen.)
Bahamut's song echoes in your ears. You can hear it now, as you couldn't then.
(when's the last time someone called upon you to play that role?)
The memories flicker, twist, as somewhere beyond the sky a red moon cracks open like an egg -
(Thank you, you say to some stranger, whose sacrifice resounds, half a world away. Whose mantle lays strewn across the fields of Cartenau, waiting for you to pick it up.)
You are no dragon. But neither is that dragon who falls from the sky.
"Aodhan?" you hear someone asking, as the crashing outside renews. The madness, the despair. The twisted song of Dalamud, which all of your people can almost hear, even if it doesn't yet beckon them into madness.
To them, you imagine, it must seem that you drift as though you're in a trance, making your way to the doors with a grace that sixteen-year-old you never possessed.
(turn it back, take it back, we can make it better this time - )
No one actually tries to stop you until you're at the doors. Holy child, dragonspeaker child, fragile child.
It's your mother who is the first to act to stop you, of course. A hand on your arm, rougher than anyone else would dare.
(In your heart there is loss. Somewhere in another future, another you lives out another life, through to the end.)
(But the you in this moment - )
You say to your mother, "I'm going out there whether you allow it or not."
"Don't be foolish," she says, and it's more than an admonishment, it's a command. Her grip tightens on your arm.
(Beneath your skin, aether prickles - )
(What would happen, if someone tried to make a primal ou of dynamis?)
You stop only long enough to tell her, "Let go or you'll be dragged. Someone has to stop Dalamud's song."
(When it comes to making things right, you have to start somewhere.)
(Why not here?)
You turn your head away just as you see the shock bloom on your mother's face, and then you begin to walk.
As you'd promised, your progress isn't even slowed by the hand in a death grip on your arm, even as she digs her claws into it. Even as she digs in her feet - even for viera, the kind of ceremonial heels she's wearing aren't great for balance. When you reach the end of her reach, she stumbles half a step after you and lets go.
If you wanted to really be impressive, you could blow the doors off their hinges, you think. That's not the point, though. Golden lights already beginning to float through your fingers, you pause on the doorstep, and shoot a cocky grin over your shoulder before sliding out the double doors like a child sneaking out after curfew.
As soon as your feet touch the ground, the power floats up into you -
With the hymn of a dead world on your lips and the memory of an unmade god in your soul, you step forward onto the air, and become the sun.
The creation of primals is flawed, because they are not - have never been - creatures of aether alone.
Prayer, after all, is a staunch requirement. Belief, faith, whatever it is you choose to name it -
Half a world away (but only half), the primal Bahamut, the rage of Bahamut, roars and screams a song of destruction across Eorzea.
You are but one person. Your voice cannot reach so far, even with the grief of a dead world to carry it. Even if your hope reaches further still.
(For a moment, you imagine you can feel them, those who would hear this song in the tongue it's meant for. Four wyrms with their heads tilted to the sky, to the song only they can hear, the grief that they too bear.)
(Dawn will come, you sing. Not a hope but a certainty.)
A dancer's footsteps, to calm the heart. To draw the poison out and make it something you can fight, something you can kill.
Every hatred, you take, and you swallow it. Fuel for your next steps, across the horizon line, sunbeams flickering in your footsteps and the sound of your voice.
Every hatred, every grief, rooted in love -
(What is the sun?)
(Those who study the heavens posit that it is a great orb of flame, set in a distant abyss, shining its light on all creation.)
You burn, until there is nothing left. Until all that there is has gone still.
Only then do you slump forward, in the silence that follows a battle, strength leaving you with little more than pinpricks of starlight -
Someone catches your shoulder, as you spit up a last few notes of gold, and that's the last you remember.
(ten, twelve, fourteen.)
Bahamut's song echoes in your ears. You can hear it now, as you couldn't then.
(when's the last time someone called upon you to play that role?)
The memories flicker, twist, as somewhere beyond the sky a red moon cracks open like an egg -
(Thank you, you say to some stranger, whose sacrifice resounds, half a world away. Whose mantle lays strewn across the fields of Cartenau, waiting for you to pick it up.)
You are no dragon. But neither is that dragon who falls from the sky.
"Aodhan?" you hear someone asking, as the crashing outside renews. The madness, the despair. The twisted song of Dalamud, which all of your people can almost hear, even if it doesn't yet beckon them into madness.
To them, you imagine, it must seem that you drift as though you're in a trance, making your way to the doors with a grace that sixteen-year-old you never possessed.
(turn it back, take it back, we can make it better this time - )
No one actually tries to stop you until you're at the doors. Holy child, dragonspeaker child, fragile child.
It's your mother who is the first to act to stop you, of course. A hand on your arm, rougher than anyone else would dare.
(In your heart there is loss. Somewhere in another future, another you lives out another life, through to the end.)
(But the you in this moment - )
You say to your mother, "I'm going out there whether you allow it or not."
"Don't be foolish," she says, and it's more than an admonishment, it's a command. Her grip tightens on your arm.
(Beneath your skin, aether prickles - )
(What would happen, if someone tried to make a primal ou of dynamis?)
You stop only long enough to tell her, "Let go or you'll be dragged. Someone has to stop Dalamud's song."
(When it comes to making things right, you have to start somewhere.)
(Why not here?)
You turn your head away just as you see the shock bloom on your mother's face, and then you begin to walk.
As you'd promised, your progress isn't even slowed by the hand in a death grip on your arm, even as she digs her claws into it. Even as she digs in her feet - even for viera, the kind of ceremonial heels she's wearing aren't great for balance. When you reach the end of her reach, she stumbles half a step after you and lets go.
If you wanted to really be impressive, you could blow the doors off their hinges, you think. That's not the point, though. Golden lights already beginning to float through your fingers, you pause on the doorstep, and shoot a cocky grin over your shoulder before sliding out the double doors like a child sneaking out after curfew.
As soon as your feet touch the ground, the power floats up into you -
With the hymn of a dead world on your lips and the memory of an unmade god in your soul, you step forward onto the air, and become the sun.
The creation of primals is flawed, because they are not - have never been - creatures of aether alone.
Prayer, after all, is a staunch requirement. Belief, faith, whatever it is you choose to name it -
Half a world away (but only half), the primal Bahamut, the rage of Bahamut, roars and screams a song of destruction across Eorzea.
You are but one person. Your voice cannot reach so far, even with the grief of a dead world to carry it. Even if your hope reaches further still.
(For a moment, you imagine you can feel them, those who would hear this song in the tongue it's meant for. Four wyrms with their heads tilted to the sky, to the song only they can hear, the grief that they too bear.)
(Dawn will come, you sing. Not a hope but a certainty.)
A dancer's footsteps, to calm the heart. To draw the poison out and make it something you can fight, something you can kill.
Every hatred, you take, and you swallow it. Fuel for your next steps, across the horizon line, sunbeams flickering in your footsteps and the sound of your voice.
Every hatred, every grief, rooted in love -
(What is the sun?)
(Those who study the heavens posit that it is a great orb of flame, set in a distant abyss, shining its light on all creation.)
You burn, until there is nothing left. Until all that there is has gone still.
Only then do you slump forward, in the silence that follows a battle, strength leaving you with little more than pinpricks of starlight -
Someone catches your shoulder, as you spit up a last few notes of gold, and that's the last you remember.
no subject
(You carry one of the crates to shore yourself, because you may as well, and it helps work the regrowth of the muscles in your arms. For your own things, you travelled light.)
The docks at the base of the city cliffs are thronged with all manner of people, and you pass among them without much remark, even as unusual a sight as you are, a crimson-haired viera amidst a sea of Raen, Hyur, and Arkasodara. Fortunately, the people of Thavnair are a friendly lot, well-used to exotic travellers, and while you get a few looks of curiosity, it's nothing like what you know now awaits in Eorzea, where your kind are virtually unknown.
Last time, you spoke immediately to everyone you could, to seek out lodgings and employment. This time, though you're not unfriendly, you walk the streets with entirely different purpose, your senses pricked for a particular aether signature.
It takes far less time to find him than you would have expected. Perhaps, you cannot help but think, Meracydia is not so forgotten in his heart even now. Why else would he have come to witness the arrival of this particular ship?
(Or perhaps your song truly did echo across that great sea - if it did, then you imagine his curiosity must be very great indeed.)
The boy is similar-looking enough to Varshahn that you could easily have called them brothers. A year or two older, with thicker horns and the same dark green hair, but this time grown out enough to braid back at the nape. His clothes are much the same, and his eyes are equally red, if not a hair brighter, closer to the true crimson of the eye disguised within his chest.
There's a flick of curiosity in those eyes, which grows as you approach. The polite smile is the same, as is the accent, as he says, "Welcome, traveler. Is this your first time in Thavnair?"
"Yes and no," you say, because both are true; it is not your first time in Thavnair, but it's Thavnair's first time hosting you. "It's been a long journey, so forgive my bluntness - I would like to speak to the satrap, if you're able. It concerns his sister."
You spent far too long figuring out exactly what you would say, to convince him to hear you out when you have nothing but your words and knowledge. In the end, you just put as many of your cards on the table as you safely can in a public place.
To the best of your knowledge, Ahewann has no sisters.
The boy's eyes narrow suspiciously. "And what is it about her that you would speak of?" he asks.
"She lives," you say simply, almost crudely, in comparison to what the words truly mean. To what they mean to him. You say it again, in the language that carries with it your intent, in the tongue of dragons that is nearly as much your mother tongue as it is his - "Azdaja lives."
It's impressive, the journey that his expression goes on, all the more because you know that what lies underneath is not a being used to the expressiveness of a human face. You wonder if it shows as naturally because of something the alchemists did, because the flicker from suspicion to hope to relief so close together can't have been from practice.
The boy tosses his head slightly as though to shake away the overwhelming feelings, and says, "That is... significant news indeed. I had given up all hope of hearing it." The words are genuine; they sound ripped from the chest. "And how is it that you came by this information?"
It's said with as much suspicion as he can muster, but you smile in relief yourself, because - you've gotten this much, at least. You're confident you can talk him around now that the door is opened, because at the end of the day, you want the same things. You say, "It's one hell of a story, and one best not shared on the docks where anyone might overhear."
"Of course," Vrtra's vessel replies. "Forgive my impatience. If it pleases you, I shall go on ahead to Meghaduta and arrange rooms for you. Tell the guards at the door that you're a guest of Viradahn and they shall bring you inside."
"It's appreciated," you say, inclining your head. "I look forward to it. Though - prepare food for an extra, if you would. I have a companion who will be joining us."
'Viradahn' nods and takes his leave, turning off into the crowd as though at a rush - though, of course, you're sure that before he's even out of your sight, preparations for your stay are already underway. The benefit to being in two places at once.
If only you could manage that.
no subject
Radz-at-Han, unlike many cities, doesn't try to stop you from accessing particular quarters by demanding paperwork, which is good, because you haven't got any.
"Do you want to come out?" you ask of Zero idly as you wander the streets.
"Perhaps when there's fewer people about," she replies.
"Fair enough," you say. "This city can get a bit overwhelming at the best of times." Even as you say it, you dodge carefully around an Auri man carrying a stack of fabric bolts that's almost too much for him when he stumbles. You catch the top three bolts of bright colors before they can hit the ground, and refuse his thanks when you open a shop door for him after.
Finally, you make your way up to Meghaduta and allow yourself to be escorted inside. You're led, not to the private rooms, but to the satrap's personal hall - to the place where Vrtra waits in the flesh.
The curtains are drawn. In front of them, there is a table spread for four, with two already seated before it. Vrtra's vessel, Viradahn, looks for all the world like a boy of good upbringing but youthful inexperience ought to look, just a bit nervous. Beside him, Ahewann looks - young, in comparison to your memories of him, and you can appreciate how exhausting his last days must have been all the better for seeing him outside of them.
The servant who leads you in has her eyebrows raised, no doubt looking for your mentioned companion, but you say, "Thank you. With the satrap's blessing, would you give us some privacy?" and Ahewann nods, so she closes the door when she leaves.
Anyone else would wonder at the lack of guards in the chamber. You say, "Good. Can we dispense with the deceptions then, Vrtra?" which at least gets you one reaction of shock from Ahewann.
The dragon's vessel quirks his mouth in a crooked grin. "Only if you are willing to be equally honest," he replies.
"That's the reason I came," you say, and then, pulling your aether together, "Zero? Now's the time."
There's the subtlest kind of warp and shift, familiar now to you but drawing narrowed eyes. Zero manifests, tall next to you, and says, "At least you've brought me lunch."
"I can't take you anywhere," you tease, before turning to the two men. "I should warn you that, being what she is, she can eat her weight and then some and you'd never know it."
"What she is..." Viradahn murmurs. "I see. I've heard of such covenants before, but - forgive me, but you are not a typical voidsent, are you?" he says to Zero.
"If you're worried about me sucking you dry, then you can rest easy," she replies. "Even if I were so inclined, you'd take a great deal of swallowing."
With that, she seats herself on your side of the table. You say, "Zero is a unique existence that you might consider to be the last fragment remains of the world that became the void. As much as she pretends a mercenary attitude, she is among my dearest companions."
"I see," Viradahn says, inclining his head from Zero to you. "And what, then, does that make you?"
"Oh, that's the simple part, unfortunately," you say, stepping around one of the chairs to sit beside Zero. "I'm a time traveller."
no subject
Vrtra's, naturally, are many. You speak over the food for a long time, not just of Azdaja but of Tiamat and Hraesvelgr and Nidhogg; of Midgardsomr and Hydaelyn and Omega; of the end of the world, and what it is you hope to do.
Ahewann looks, understandably, overwhelmed. As would anyone, you think, finding themselves thrown into the true reality of what it means to be a companion to a dragon. He spends as much time staring at his plate as eating.
Zero, as is her wont, eats with very little pause, cleaning her plate thoroughly of every scrap that contains aether. Those bits that can't be disgested by her humanlike body, she takes the energy from as voidsent do, leaving a bowl of blackened hamsa bones beside her plate.
(She takes yours, as well, which you are used to. One thing about living with a voidsent in your pocket is that you know very well that nothing goes to waste.)
"Were your account not so very accurate," Viradahn says between plates (he consumes less food than a true human of his apparent age), "I would think you mad. However, the details of your tale are too consistent to dismiss it as mere insanity."
"I like that 'mere,'" you mutter. "It implies that you already know I've lost it."
Viradahn smiles, then. "In Radz-at-Han, there is a longstanding belief that the mad are given fragments of wisdom from the gods," he replies. "To go so far to change the course... It must surely be madness, but it is one I will gladly be a party to. Even if it were not for Azdaja's sake, or that of my people..."
He glances at Ahewann, almost shyly, but you can guess the thoughts in his head. You do not, and never have, believed that hiding the truth of someone's fate from them does any good. Since that point, Ahewann hasn't eaten a bite, only sat before his plate with his eyes closed. You spared the details - it would put any mortal off their food, yourself included - but you can still imagine how heavy the knowledge must sit.
And you can imagine how it must feel to him, to be told that, and then in the same breath to be told, I came to save as many as I can, you included.
Finally, Ahewann says, "Then we are in agreement. Whatever it is you would ask of Thavnair, you shall have it."
"Thank you," you say. "Truthfully - for now, while there is much work to be done, I need to get my bearings. I'm in this land three years ahead of time, and don't know the shape of how things stand. Following that, I shall need to get in contact with the Garlean Imperial Palace - I'll drag Emet-Selch out by his hair if need be. It's my understanding that His Radiance has an impressive beard? Because that will do for a handle."
Ah, good. Ahewann's recovered enough to look at you like you're insane. Vrtra says, in his own voice, "In all the centuries I have ruled here, the Ascians have only but rarely darkened these lands. I confess, I know little of their ways."
"You and your siblings are some of the only beings who could hope to compete with the Unsundered in sheer might," you say. "It only makes sense that they'd avoid you, in the same way that they avoid the greater voidsent lords. That's probably why Thavnair has been allowed to remain neutral for so long in spite of being only across the sea from Corvos, honestly."
"The voidsent..." Vrtra muses from Viradahn's mouth. You're beginning to pick up all the more clearly the tells of when he uses one or the other. For now, his vessel straightens and says, "It's a pity that you can't reproduce the recipe of the warding scales as accurately as you can the principles behind the tempering cure. But now that we know it can be done, there is no reason to wait in doing it."
You nod, and say, "The sooner that work begins, the better. I shall leave that in your capable hands, then."
Viradahn nods, and says, "Is there ought else to put in motion before you approach Garlemald?"
You roll things around in your mind. "I should pen a letter to Sharlayan as well," you say. "The sooner I can bring the Forum into order, the sooner we can resolve the issue of the Final Days. Eventually we'll need to figure out a way to the moon, as well, but that can wait. The loporrits aren't going anywhere." You work your way backwards up the list, and then finally say, "I would like to free Tiamat as soon as possible, and that would be much easier with your assistance. My personal store of aether is large, but it is not infinite."
"She is still my sister," Viradahn replies. "Though we were never close in comparison - as indeed I was never close with the trio of Hraesvelgr, Nidhogg, and Ratatoskr - I have no wish to leave her to continue to suffer. Yes. For that I will offer my aid gladly."
"Then we'll start with that as our items of action," you say. "... Tomorrow. After some sleep."
You have years of head start. You don't have to rush into everything.